Cyberworld  (Progressive Peripherals)
Platform: Commodore 64
Gametype: Undefined
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Not to be confused with the later, better known,  Cyber World from Magic Bytes!

Cyberworld had a very rudimentary -but still quite ambitious for the time- 3D graphical world in which the player moves about during the adventure. It was (and is) quite buggy, probably suffering from a bit too much of the aforementioned ambition.  You start out as a prisoner on an alien ship, which you're supposed to escape.

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TO ENTER COMMAND MODE ..... HIT SPACE WHILE IN GAME THE CURSOR WILL BE ACTIVE
AT UPPER LEFT OF SCREEN WHILE IN THIS MODE

KEYS USED TO ACTIVATE ACTIONS WHILE IN COMMAND MODE THESE KEYS BELOW WILL BE
ACTIVE.

yOU NEED TO USE 2 LETTER COMMANDS HERE IS THE LIST!

2 KEY'S COMMAND ACTION TAKEN
EX.......................EXAMINE
FIRE BUTTON..............FIRES ÌASER IF IT IS FUNTIONABLE
FI.......................FIGHT YOUR OPPONENT (AGINST ROBOTS THIS IS USELESS)
TA.......................TAKE OBJECT/PICK UP OBJECT
DR.......................DROP AN OBJECT
IN.......................INVENTORY WHAT YOU ARE CARRING
GE.......................GET OBJECT SIMULAR TO THE TAKE COMMAND
SE.......................SEARCH AREA OR ROOM YOU ARE IN
RA.......................RAM SAVE GAME IN MEMORY
<-.......................EXIT AND SAVE YOUR POSITION TO DISK
fUNCTION KEYS THAT WORK IN COMMAND MODE
F1.......................REDRAW SCREEN & ADVANCE TIME (HURRY COMMAND)
F3.......................TOGGLE FROM MAP LOCATION TO GAME
F7.......................PAUSE COMMAND (FIRE OR SPACE TO RESTART GAME)

ALSO JOYSTICK IN PORT #1 TO USE AS DIRECTIONAL TRAVEL!

ENJOY YOUR GAME THIS IS AN LONG ENDURING ADVENTURE SO MAKE MAPS OF AREAS AS
YOU TRAVEL AND RAM SAVE QUITE OFTEN.

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These are the accepted verbs:

TAKE
GET
INVENTORY
DROP
SEARCH
EXAMINE
READ
THROW
SMASH
PROGRAM
PLAY
SAY
EAT
FIRE
HYPERSPACE
STOP

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There are 20 rooms:

1	BRIDGE
2	'A' CORRIDOR
3	#1 LASER CONTROL
4	#2 LASER CONTROL
5	AUXILARY CONTROL
6	'B' CORRIDOR
7	SCIENCE STATION
8	'C' CORRIDOR
9	REPAIR CENTER
10	'D' CORRIDOR
11	COMPUTER CENTER
12	'E' CORRIDOR
13	AIRLOCK
14	ACCESSWAY
15	REACTOR ROOM
16	ENGINE ROOM
17	ION STORAGE
18	'F' CORRIDOR
19	DETENTION CELL
20	PODSHIP

You start in location 19

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There are 26 objects:

1	TRANSMITTER	0
2	LASER	18
3	BLASTER	3
4	ARMOR	17
5	BUBBLECAR	8
6	BATON	5
7	MEDI-KIT	9
8	VISOR	16
9	ID BADGE	17
10	CRYSTALS	17
11	PORTACOMPUTER	11
12	BELT	9
13	TOOLKIT	9
14	CANISTER	17
15	SINIBOMB	20
16	MINIGENERATOR	7
17	MANUAL	11
18	GUIDEBOOK	7
19	SCHEMATICS	7
20	CIRCUITBOARD	9
21	LIGHTSABRE	4
22	TAPE	7
23	DISKETTE	7
24	SPACESUIT	13
25	COMMODORE 64	11
26	GOTHMOG'S LAIR	11

The numbers behind the objects are the locations where you can find the objects at the beginning of the game. Location 0 is your inventory.


https://solutionarchive.com/phpBB3/viewtopic.php?f=3&t=801
